Ideation + Constraints
World theme, rules, references, “what’s unique,” and what must stay consistent.
A practical workshop for artists, animators, game designers, and makers—moving from ideation to cinematic composition, 3D layout, and even 3D printing prep, with AI used for iteration and refinement.
Live and Online training in association with PVNet.
Live sessions are held at our production studio in the Palos Verdes Promenade (Palos Verdes, California). This hybrid workshop explores how artists, animators, and designers build immersive worlds using traditional craft blended with modern AI-assisted workflows.
Structured like a real production flow: explore → refine → assemble → present.
World theme, rules, references, “what’s unique,” and what must stay consistent.
Shape language, silhouettes, variations, quick iterations, and design selection.
Environment sketching, cinematic framing, lighting ideas, and “readability” passes.
Blocking, scale, camera paths, asset organization, and export considerations.
Watertight forms, supports, scale, tolerances, and surface detail priorities.
Used for iteration speed, structural refinement, and style exploration—your design instincts drive decisions.
Drop in your YouTube/Vimeo links—or use local MP4 files. This section is built to scale.
Bridging modular coding with creative rigging workflows.
Rapidly iterating visual ideas within Photoshop.
Mastering surfaces and color directly on high-res sculpts.
Practical application and refinement of sculpted details.
A perfect meetup for anyone building worlds—digital, physical, or hybrid.
Build characters + scenes with a pipeline mindset, then translate to shots and motion.
World logic, level layout, camera readability, and asset organization for engines.
Turn designs into printable forms with practical constraints and clean geometry.
Develop a consistent world bible—style rules, props, locations, and recurring motifs.
Spatial thinking, guided exploration, and environment readability for presence.
Learn how modern pipelines fit together without needing to be “AI native.”
Swap these with real quotes as you collect them.
“This made the whole AI + production conversation feel grounded. I finally understood what the pipeline actually looks like.”
“The constraint-first approach was the breakthrough. I stopped chasing random outputs and started building a coherent world.”
“Practical and inspiring. The ‘AI as scaffolding’ framing is exactly what I needed.”
Want this as a public meetup, a studio session, or a focused deep dive? Drop your email and what you’re building—game, animation, tabletop, XR, or physical model.
Quick answers—easy to expand.
No. The workshop is designed to build confidence and literacy. We treat AI like a support tool inside a broader creative workflow.
It varies by session. The focus is on transferable workflow thinking: prompt design, iteration strategy, selection criteria, and production structure.
No—games, animation, tabletop, comics, XR, and physical models all fit. “World building” is the common thread.
Yes. We can tailor it for stakeholders vs artists, and focus on one pipeline (creature, environment, engine layout, etc.).